
Here is the Concept by Valeri Petkov, you can find his link at the links section
and below is a wip basemesh
and this is the first mudbox Update
a little bit of texturing update

Here is the Concept by Valeri Petkov, you can find his link at the links section
and below is a wip basemesh
and this is the first mudbox Update
a little bit of texturing update
thirsty?
Mia X shader granted with correct use can give very convincing results, to the right is an image I rendered by only using a HDR map and FG without lights.
The Result is very satisfactory.
I will be uploading a How To Shortly for this render as well.
Background shader does not work with FG on in Mental Ray, That is why we have given a better option for CG and Live plate solutions from mental ray, and thats is nothing but mip_matteshadow.
Tomorrow, I will be adding a small Tutorial on how to make the image below, nothing fancy, but gets the job done.
Take Care;
”Hello World” is a bit cliche for a start but for who studied IT or if you are interest in programming , it is a phrase where it all starts.
My name is Timucin (Tim) and I am a 3D artist, working for a VFX company, mostly doing work for syfy quality movies.
How do we always watch ILM making Transformers and The Foundry does a presentation about it and we watch it while drooling. Cos they work on a movie for 2 maybe 3 years, for the time spent on pre production, in companies like I work at, we finish movies.
Funny eh? In my blog I will be sharing some of those tips and tricks to get the job quick at required quality.
Then I will get you guys some more advanced stuff.
Tornadoes, 2012 like city destructions all in depth…