Category Archives: Rendering

Water and Transparent Materials with Mia_X

thirsty?

Mia X shader granted with correct use can give very convincing results, to the right is an image I rendered by only using a HDR map and FG without lights.

The Result is very satisfactory.

I will be uploading a How To Shortly for this render as well.

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Mental Ray Mip_matteshadow

Background shader does not work with FG on in Mental Ray, That is why we have given a better option for CG and Live plate solutions from mental ray, and thats is nothing but mip_matteshadow.

Tomorrow, I will be adding a small Tutorial on how to make the image below,  nothing fancy, but gets the job done.

Take Care;